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Old 07-09-2009, 02:51 PM   #76
Luna Sevithiainen
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Join Date: Sep 2008
Location: The Netherlands
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Quote:
Originally Posted by Matan View Post
Well, I played the CD version a long time ago (something like eight years), so it's hard for me to be very specific. I tried to find a webpage that lists all the differences but couldn't find one. You can find some information on the wikipedia page, as well as here and some examples for the dialog change here. The wikipedia page also says that the CD version lacks alternate solution to puzzles, but they don't give any specific example so I'm not sure what they mean.

To summarize, the three main complaints about the CD version are:

1. It lacks the music in the original game except for music playing on the background of spoken dialog. I think this is actually the worst thing, because the music in the floppy version of Loom is magnificent and really adds to the experience.

2. It lacks many close-ups from the original game. This is also a real shame because the original Loom was a very pretty game, and that is partly due to those close-ups.

3. The dialogs were cut-down. I am not sure how bad this is as I did not compare the dialogs one-to-one so I am not sure what was cut.
I don't get it. I mean, it is understandable that they change a game upon re-release, but why degrade it like this? That would only cost extra in the process and you only loose quality. It is not like Loom was extremely "talkative", the dialogues were not endlessly long. I wonder how they could have cut in them without loosing important info.

As for the music...it was there for a reason. Sure, it wasn't necessary for the gameply, but Swan Lake in a game related to swans, and more importantly, a classical music piece in a game that has music as its main interface...to me it feels like there SHOULD be music in it, and Swan Lake fits this game best.

You know, after reading I am fearing a doom scenario, with people playing Loom, thinking it rather impoverished with its little music and cut-down dialogues, saying 'see, adventures are dead after all', LucasArts hearing this, saying 'see, we were right, people don't even like the classics anymore, why bother writing new games' and stopping with writing adventures once and for all...
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