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Old 07-01-2009, 03:49 AM   #15
DustyShinigami
The Quiet One
 
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Join Date: Oct 2006
Location: Staffordshire, UK
Posts: 1,986
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Broken Sword 1. The puzzles just feel natural and logical. I know some people think a few of the puzzles are a bit illogical, but i don't think so. I think they're all great. They help drive the story forward rather than feeling like obstacles. I never get tired of solving them whenever i replay the game.

I'd also have to agree that Le Serpent Rouge is a great puzzle and has become a new favourite. I solved it by myself, during my second playthrough, and although it seemed daunting at first, when i managed to solve it, it felt satisfying. And it's really clever how it's all been put together. SIDNEY is a great tool. It's fantastic how much information is readily available. Unravelling the riddles and the mystery just feels... right. It all fits and feels natural. It's just like solving a real complex riddle that has never been solved.

Other favourites would be in The Beast Within, The Secret/Curse of Monkey Island and Simon the Sorcerer. Again, logical puzzles that help drive the story forward for The Beast Within, but i find the puzzles fun to solve in the Monkey Island and Simon the Sorcerer (mainly the first one) games. Even if they are a bit illogical at times.
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Now Playing: Broken Sword: Shadow of the Templars - The Director's Cut (DS and iPhone), DOOM 3: Resurrection of Evil, Hotel Dusk: Room 215, Phoenix Wright: Ace Attorney Justice for All, Silent Hill - HD Collection
Recently Completed: Max Payne, Max Payne 2: The Fall of Max Payne
Next: Bayonetta, Devil May Cry - HD Collection, Max Payne 3, Metal Gear Solid - HD Collection, Silent Hill: Downpour
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