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Old 06-19-2009, 03:58 PM   #7
J.H
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Join Date: Apr 2009
Location: UK
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Quote:
Originally Posted by Hol View Post
Well I did design documentation and level documentation modules at uni, so I might be able to help. The uni used Capture the Dude as their main template (awful game but maybe it can help you). The full design document can be found here: http://web.cs.wpi.edu/~id111x/c05/pr...proj1/gdd.html
For a more puzzle based document, search for the grim fandango one - you should still be able to find it out there somewhere. I personally think it's laid out very well.
Also, it's often good to make use of flowcharts and bubble diagrams!
Thanks! I'm looking at the Grim Fandango one now it's very well laid out.



Quote:
Originally Posted by Ascovel View Post
Ah, I forgot you wanted to pitch your project to potential publishers. Maybe better wait with that until you have some kind of a demo ready.
I agree, I'm in the process of making one at the moment I just want to get everything together before I send it.



EDIT:
Under the heading CORE GAME PLAY do I put things like

* Discovers dark secret

* Has to flee town

* Gets lost in the forest

etc ?
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Last edited by J.H; 06-19-2009 at 04:33 PM.
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