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Old 06-16-2009, 07:56 PM   #20
RockNFknRoll
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Join Date: Mar 2006
Location: From Bay Area, live in LA
Posts: 164
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Quote:
Originally Posted by Ugignadl View Post
You have two people disagreeing and you just reply with "no, I don't think you understood me"?

I believe you, as someone suggests above, simply *feel* bored watching the animations, and so *feel* like they are too slow.

It seems to me that you are disagreeing with *design* decisions, relating to the expression of drama, tension, immersion and so on. I don't know why you chose to use "unrealistic speed of movement" as your outlet for these grievances, instead of what you are actually having a problem with.

It's a game, remember. I can't stuff a ladder in my wizard hat at any speed, let alone faster than Simon (for example).
yeah i am disagreeing with a particular design decision (or lack of decision). so? most of the games i have in mind i really don't think are purposely slow to be super deep and dramatic, but even if they were, it's usually not good imo.

if you like things slow, be my guest to have that opinion.

denying that a lot of games have slow movements is pretty silly though.
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