Most 3RD person video games (First person shooters etc) that people are used to playing nowadays are actually much sped up from real life. Even a 'walk' in most FPS games is extremely quick.
In fact, if you were to slow them down to real-life speed, they would be extremely frustrating to play. It is a big problem for developers/animators - how to speed things up so that game players are not frustrated (because unlike in real life where you are happy to walk a city block in 3 minutes, you expect it to take 30 seconds max in a game!) while still keeping the movement and animation realistic.
I haven't played some of the games mentioned so can't comment on them - but could it be that the games are close to at real-life speed, but perhaps you are used to the faster speeds that are the norm in games now?
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Peter Vullings
Pixelthis (iPhone, mobile and online game development studio)
Sheepish (a cool 100+ level pipe-style puzzle game for iPhone and PC)
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