Quote:
Originally Posted by Intrepid Homoludens
BTW, the Silent Hill games have always been known for intently disorienting the player. That's conventional in its lexicon, the idea of visual or physical imbalance or unsteadiness lending to the psychological and emotional theme running through the story, the characters, and the gameworld itself. Silent Hill gamers have always embraced this.
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As an aside: what's funny about this observation is that, the massive-super-completely-absurd amounts of fog in the town of Silent Hill is that it was done to mask the PSX's distance rendering limitations. The thing is, it worked as a way to disorient players, add a sense of eerie atmosphere, and to mask the baddie about to jump at you.
One of the times where a tech limitation actually brought out an interesting new avenue to frame the narrative.