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Old 06-02-2009, 03:28 AM   #13
colpet
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Join Date: Sep 2003
Location: Ontario, Canada
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I got all excited about Portal, then read the review. It's keyboard or game pad controls. From the review:
Quote:
Controls in Portal couldn't be much simpler, utilizing the standard mouse-WASD keyboard combination of most action games. There is no inventory, just the ability to pick up and carry a single item in front of you until you release it. The dual portal gun is fired using the left and right mouse buttons, and the portals are coloured differently so that you can easily remember which you need to place next. There is only one movement speed, a slow run that is more than enough since any significant movement is reliant upon portal placement, not fleetness of foot. Jumping is as easy as a tap of the space bar, and while you'll do a lot of leaping throughout the game, relatively few require precision timing or skillful physical maneuvering.
.............
In fact, the "action" quotient in Portal is fairly minimal overall. Despite its superficial shooter-like comparisons, the whole point of portal use is to defy physical obstacles – to manipulate or bypass them entirely rather than overcome them through speed or force. The exercise, then, is one of tactical planning through a series of environmental puzzles, requiring far more thought than reflex. You can die, but not often and not easily. Even the turrets do minimal damage, generally allowing you loads of time to duck out of harm's way, instantly restoring you to full health.
Perhaps more Uru than Myst.
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