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Old 05-23-2009, 01:03 PM   #109
Intrepid Homoludens
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Join Date: Sep 2003
Location: Chicago
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Quote:
Originally Posted by oerhört View Post
David Cage was rather unknown before Fahrenheit....Everyone has to start somewhere.
Monsieur Cage did Omikron: The Nomad Soul back in the 1999 and received some fame for that, partly so in that the game featured the voice acting of David Bowie. But I agree with you, he broke into more mainstream renown with Fahrenheit/Indigo Prophecy.

Quote:
In general, adventure game developers seem to lack vision...
It may be a bit more complicated than that. Maybe some of them do have new ideas but they're locked into a part of the industry that may not have the resources - and the vision themselves - to try those ideas out. It's always a big risk, and it really is still a source of income, a job. Those developers have family to feed, mortgages to pay, a life outside work to support. And today, because fewer people buy adventure games compared other kinds of games, the risk is that much more pronounced.

Quote:
You don't need large budgets or great graphics to provide something new and interesting. Even the dialog/inventory system in Mata Hari comes across as innovative in today's adventure industry, and that's rather telling.
Yeah. That depends on how you want your game to be, I suppose. You could start by, say, developing something new in concept but fairly limited in technology using the XDA (Xbox development kit) that's specifically designed for use by independent talents, and then sell your game through the Xbox Live channel for a nominal sum (minus, of course, Microsoft's fee). That way you get a lot of exposure, and if your game really is that good, who knows? You may end up doing another game, get even more noticed by the gamers and media, then a major publisher may approach you with an offer.

That stated, independent PC distribution is today merely one way of getting your game out there. You can also do it through Apple's App Store and have it be an iPhone/iPod Touch adventure game, or do some home brew for Sony's PSP.

And it doesn't even have to be a fundamentally innovative game. It could very well be a beautifully unique and different re-conceptualized "touch-&-click" 2D game (if on the iPhone), a side scrolling adventure for PSP, or a simple 3D adventure romp for the Xbox that has memorable characters or stories.
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Last edited by Intrepid Homoludens; 05-23-2009 at 01:24 PM.
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