The success of Bejeweled, Peggle and the hidden object genre would seem to disagree with that point. As would the ubiquitousness of point-and-click in operating systems, web pages and so on.
There's nothing wrong with experimenting with other forms of control where it is applicable, but I honestly feel there is nothing wrong with point-and-click in itself. The specific derivation of point-and-click used in most adventure games may be stagnated though. Have anyone played an adventure game that is as expressive in its interactions as MacOS X lately?
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