Quote:
Originally Posted by Puzzler
Change the basic formula too much and it's not an "adventure game" anymore; it becomes a sub genre.
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Not necessarily. It's a matter of taking the genre and running with it rather than changing the formula. Take a game like Mirror's Edge - it uses some of the pre-established rules of a first-person shooter, but it experiments and innovates to be something completely different. Or a game like Braid, which uses the format of a platformer but manages to be something completely different. That level of experimentation and innovation is something I don't think we've seen from the adventure genre.