Quote:
Originally Posted by Fienepien
So this is going to be AG Community Playthrough #9, I suppose. When do we start? Next Mud Day, Grues Day? Finding a good point to stop might be a problem later on, the game is fairly non-linear, as the old hands know.
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I'd go as far as to say that it
will be a problem except for the very beginning and the very end. At least I remembered the whole main part as very non-linear. Of course we can always set the breakpoints as "the moment you solve this-or-that puzzle or meet such-and-such creature" but people who take a long way to do that, making a lot of yet-unnecessary progress on the way, will then be able to spoil the game for others by discussing it.
Hm, I don't know how to approach this. Weren't all the previous playthroughs based on essentially linear games?