Quote:
Originally Posted by Udvarnoky
It's so perfectly obvious that Autumn Moon was shying away from reinventing the wheel here, and that they were squarely targeting adventure gaming die-hards, banking on them by delivering the type of game they claimed they wanted to see. I just find it hilarious (but not in any way unexpected) that now that the game's out, it's immediately a sell-out, moneygrubbing product for the masses because it uses 3D models for its characters.
|
Me, personally, I haven't been this excited about a computer game in at least a decade. Probably not since CMI came out. I'm actually buying a new computer just to play this game, since my current laptop can't handle it. That's how excited I am, and how much I want to support what Autumn Moon is doing. I'm so grateful they've made a game like this.
Quote:
Originally Posted by Udvarnoky
It makes it pretty obvious why certain adventure making gods from the days of yore have opted to evolve the genre rather than pander to nostalgia - because no matter what they do, the same segment of the populous is always going to find something wrong with it.
|
Unfortunately, this is just what happens in every genre, not exclusive to adventure games or even games in general. Maybe I'll buy two copies to make up for Guybrushwhereareyou.