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Old 11-12-2008, 06:05 PM   #19
Len Green
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Quote:
Why do you need a walkthrough if it has such a Dynamic hint system.
Intro to the walkthrough :-
Quote:
There should be no need to use this walkthrough since there is a very sophisticated & detailed hint system built into the game itself! ( It is fully described both in the tutorial and the Manual. )
It has been excellently and almost uniquely devised for a non-linear game so that the player can get help at **** EVERY stage of the game without revealing future gameplay.
~~~~~~ But if you so desire --- carry on ! ~~~~~~
Len Green.
To answer the question:-
**** Some players don't need or want any hints or help in games.
**** Others want a small push here and there,...often when they are stuck merely where to look next!
They don't want to lose immersion in the game to look for a walkthrough or a UHS File or whatever.
The built in Hints gives them all they need without leaving the game.
**** Some find the hints inadequate for their needs. e.g. the Hits might say "go to the red coloured water in the industrial park" and no more.
But that industrial park is large and quire ramified and one can spend a long time looking for that red water. Some players haven’t got the time or patience or interest to explore for a ½ hour or more,
The walkthrough gives much more precise instructions as to how to find the place and help with any problems on the way etc.
**** Finally there are players for whom both the built-in hints and the walkthrough are inadequate,
Just look at GameBoomers Hint Forum for example, or my emails !!
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