No, I was talking about the puzzle design that Aaron and Chris described in the interview and what I perceive from the screens: they seemed to me like a casual game's screens, one of those find-the-right-object game that are quite famous these days. My fear is that the player won't have anything to do besides clicking on the screen hoping to catch the right object.
I'll be more than happy to be proven wrong, it was only the feeling that the screenshots gave to me
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Top Ten Adventures: Gabriel Knight Series, King's Quest VI, Conquests of the Longbow, Quest for Glory II, Police Quest III, Gold Rush!, Leisure Suit Larry III, Under a Killing Moon, Conquests of Camelot, Freddy Pharkas Frontier Pharmacist.
Now Playing: Neverwinter Nights, Professor Layton and the Diabolical Box
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