Quote:
Originally Posted by stepurhan
But depending on how easy the alternative way in is (and it shouldn't be too easy, otherwise the obstacle of the doorman loses all meaning) then you risk making the player feel punished for things outside their control.
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How is this a risk? You
want the player to be angry at the doorman! You want him to grumble about the inconvenience, and whine "But
they got let in, why not me?". Don't you see- it's exactly the reaction the story calls for!