View Single Post
Old 08-30-2008, 08:00 PM   #17
INDIGO
Junior Member
 
Join Date: Jun 2008
Posts: 7
Default

The main culprit is definitely the poor writing/poor voice direction. A lot of writers can't emulate real life dialogue, natural dialogue, especially if localization is from one language to the other. English is usually butchered and that's why there always seems to be very long, drawn out and awkward speaking parts in some of these games.

Overclocked had pretty bad voice acting and a lot of the time it's really hard to sit there and listen to the characters speak. One game I'm pleasantly surprised with is Dracula 3: Path of the Dragon. For a somewhat unknown title to the majority (I had just recently decided to check the series out) some of the voice actors in this game did a phenomenal job. Also, the new Perry Rhodan title is quite good.

I really really hope Heavy Rain will motivate a lot of these developers, whether big or small in their numbers, and really push the genre because this is one genre I don't want to fade away.
INDIGO is offline