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Old 08-30-2008, 05:03 AM   #10
Sik
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Quote:
Originally Posted by Keregioz View Post
I don't think the dialogues were written after the actors were hired if that's what you mean. Unless you mean changing small details while recording.
I based what I said on this part of an interview with Ragnar Tørnquist:

Quote:
A great thing with Dreamfall, and much more in TLJ, is the freedom the actors have. Being able to go off script. Andrew Donnelly who voiced him is a stand up comedian. I told him, go wild with this. The way I did the casting was to write sample dialogue for all the characters, and then I cast it. I only had the sample dialogue. Most of the dialogue for TLJ was written in a frenzy during the night. I stayed for two or three weeks in New York, and I did the writing at night until 3 or 4 in the morning. Then I went to bed, then printed it out on the crappy printer I bought, and then I’d hand them the new script pages. So the game was there, but it lacked all the dialogue. Therefore it was also very open to being able to go off script. I also knew what their voices were like. So for example with Crow, my favourite character, I think only five lines of dialogue had been written when I cast the guy. He [Roger Raines] was brilliant, just what I wanted, and the way he read it shaped how Crow’s dialogue was written. So it was written for him. And the same with Burns Flipper. It was written for that guy. Some of the outtakes are the best ones there – things I had to cut unfortunately.
Taken from this interview: http://www.rockpapershotgun.com/2008...ngest-journey/
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