Quote:
Originally Posted by MoriartyL
Trying to figure out how things work, that's storytelling. Seeing where things are, that's storytelling. Looking for opportunities, that's storytelling. Everything is storytelling, and whether it's good storytelling or bad storytelling just depends on how it's used.
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I disagree: storytelling is the conscious act of an author as perceived by the conscious act of the reader/viewer/player (a generic and virtual
receiver). So, if the storytelling is a co-operational act between an author (who sets out the story, the characters, the plot) and a receiver (who eventually interprets all those things, signifying them), storytelling isn't everything: if in a book or movie every device can be a vehicle of storytelling, I think that the same couldn't be true for interactive stories. The choices of the player on how to interact with the environments (trial and error, meaningless walks from location to location in search of clues, etc. etc.)
are not part of the storytelling - the author didn't conceive these segments nor the player, by playing them, signifies them - but
devices used by the storytelling to substantiate itself.
Maybe we're saying the same thing with different words, but this kind of differentiation is kind of important to me.