Quote:
Originally Posted by MoriartyL
One last question: If it is valid to see puzzles and exploration as part of a story, then is it possible to tell a good story in an adventure game with nothing but puzzle-game puzzles and walking around? Which is to say, no characters except as elements in a puzzle or a scene, no dialogue, no cutscenes, no backstory, etc. Why shouldn't it be possible? (And by "a good story", I mean "a good story".)
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Yeah. It'd be a pretty surreal story, but what the heck, why couldn't it be good?
Edit: "Puzzle-game puzzles", eh? That would be more difficult.