I don't see plot as gameplay in 99% of adventure games. You have no influence over it.
It's a fixed variable that never changes and is only delayed by the puzzles and exploration.
Maybe if the plot/narrative changed by your actions you could class it a gameplay?
Heavy Rain sounds like that approach where the story changes by your actions and as such puzzles and plot become inseperable because the puzzle is shaping the story to your satisfaction.
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