Quote:
Originally Posted by Lucien21
They have to be a distinct gamplay element because without them you are left with a non-interactive movie or a book.
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As I said, many movies and books have puzzles in them. The difference is that in games, the player plays a part in solving those puzzles, whereas in non-interactive media, the protagonists do it themselves.
Quote:
Originally Posted by MoriartyL
But let me ask you: why isn't exploration part of the story too? Stories aren't just about conflicts, they're also about settings. If I read a short story which paints a vivid picture of a world the character's a part of, and that world's really interesting, I say "Great story!". Why make the division between environments and activities in those environments, when they're all just parts of the story?
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I meant "exploration" defined in the same manner that Marek did in the article I linked to above; that is to say, freedom of movement.
This is the element games possess that differentiates them from movies and books. Sorry if I was unclear.
Quote:
Originally Posted by MoriartyL
For that matter, what about pixel hunts? [...] What about minigames? Aren't those a part of the story?
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Both of these things are often considered under the umbrella term of "puzzles" in adventure games. Same rules apply.