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Originally Posted by Josho
There's a difference between "ideas are ten a penny" and "great ideas are ten a penny."
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That's the point I was trying to make.
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*Workable* ideas are another story. Even with some of the examples you gave, the ideas behind them were not especially groundbeaking or original. It was the writing and design that lifted them into the realm of the memorable.
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That's where I see ideas in a different way. An idea isn't just "We'll make an adventure game called Day of the Tentacle", it's "We'll make an adventure with wacky characters, art and dialogue, involving time travel, the founding fathers of the USA, a tentacle with plans to rule the world..." etc. etc. Which, in my mind is very original. To me, the quality of the design and the writing are part of the idea.