Quote:
Originally Posted by -=三D三=-
I think most often where people get really annoyed with a game and then resort to a walkthrough is where the designer has lead their expectations with a certain puzzle pattern and then goes to a completely different type of puzzle. Of course it will be harder to guess, but harder isnt better, and may just frustrate the player.
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Good observation. I think the best design is to avoid creating impressions in the players' minds of any kind of patterns within the gameplay. The games that try to be easy have usually the biggest problems with that.