The thing that drives me the most at the moment is the fact that there are far fewer games about real life than there are about fantastical situations. Truth is, I like both kinds of stories (and hey, the biggest games I've written have been pretty damn fantastical, or at least a healthy mashup of fantasy and reality), but I abhor the thought of retreading ground that's too familiar. Also, I love a challenge, and proving that real life can be just as interesting as adventure stories in games is one I'm willing to attempt.
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Squinky is always right, but only for certain values of "always" and "right".
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