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Old 04-18-2008, 02:07 PM   #5
Third Guy from Andromeda
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Join Date: Jan 2005
Posts: 248

I will double what Lucien said.

Creating a game by asking people what they want, and trying to give it to them, is a losing proposition. Not only will the answers be contradictory (you have to know that there is every conceivable taste out there), but people are also notoriously bad at accurately reporting their true preferences.

Yes, they may tell you what they THINK they want, but that doesn't mean that they won't play and enjoy something else if it happens to strike them the right way.

You're going to spend a lot of time and energy putting together your game. It's your dream. It comes from your heart. Obviously, you love adventure games. So create an adventure game that YOU will love. If people flock to it, can't get closer to game design nirvana.

If people don't flock to it, you'll still have something that was true to your vision, and you'll learn something valuable. You won't learn nearly as much if you try to design by popular consensus.

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