This quote from Erwin piqued my interest, and I thought it would be pertinent to discuss it here:
Quote:
Originally Posted by Erwin_Br
As an amateur adventure developer it surprised me how difficult it actually is to design a game in which you can not die.
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So I ask, why is this so? Because I've always found it very easy; in fact, I don't think I've ever designed a game in which the protagonist can die, mainly because I don't really have that much personal experience in situations that tend to result in mortality, save for perhaps illness, accidents, and old age.
Thoughts, anyone?