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Old 03-31-2008, 08:14 PM   #1
Neol
Junior Member
 
Join Date: Mar 2008
Posts: 6
Default What's so good about the lack of death/game over moments?

I'm thinking about buying the Monkey Island series, and so far I've heard that you can't lose in all of the games, let alone most other LucasArts adventure games. That won't stop me from buying the whole collection, though I have a bit of a concern about the games' difficulty.

So I got a question about this unusual feature: Can the removal of death moments lessen the appeal of adventure games? I've played a few games that did not make death a game over moment and were less fun because of that, although these games were in different genres. But considering a few adventure game titles that did not have death and were still fun to play, such as The Longest Journey and Myst, maybe removing death isn't that bad for adventure games.

So what are your reasons why death isn't necessary in adventure games?

Last edited by Neol; 03-31-2008 at 08:19 PM. Reason: Pressed enter while typing... :(
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