Okay... Let's see....
RLacey's one definitely has wit to it, but it doesn't seem very realistic for an adventure game. Though... there was an old book which used this as a solution.
Squinky's is good, but it lacks that thin hold on reality that every adventure game has. (I mean, even the most ridiculous puzzle has SOME hold in reality.) I might've chosen it, but it would've been nicer to have some sort of reason behind shooting himself.
Lucien's sounds suspiciously like Monkey Island. I think it had the best example of rediculous, but somehow still possible, logic. Lucien, you win.
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Current Adventure Gaming Status:
Played: Broken Sword: Shadow of the Templars - DX, The Longest Journey
Gave up on: ...
Playing: ...
Next up: Syberia 2, Full Throttle, Dreamfall: The Longest Journey
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