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Old 01-19-2008, 12:02 PM   #16
Kivie
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Join Date: Jan 2008
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Quote:
Originally Posted by Atlantis View Post
I quite like the old SCUMM system, but the older games with every single command interaction possible, they do get annoying, having to click on "open" every time you want to go out of a door.
In Day of the Tentacle, and possibly other SCUMM games that had that interface, you could right-click an object to perform the default option, which corresponded to the most obvious one. So they obviously recognised to a certain extent that having such a multiplicity of verbs was a bit clunky on its own. The system was almost certainly a direct adaptation of the old text adventure interfaces, but without the need to type the command directly in.
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