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Old 01-18-2008, 07:21 AM   #13
Terramax
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Join Date: Oct 2005
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There are two things I like in an adventure game interface.

1.) visually, it doesn't get in the way of the visuals . I'd prefer a system where items are displayed at the bottom i.e. Broken Sword, rather than in the middle of the screen i.e. Discworld

I dislike the old SCUMMVM style (boxes at the bottem asking you to push, kick, talk, etc. It got in the way of the immersion.

2.) Ultra simple. Take Murder on the Orient Express. You had to cut to different tables to combine items. Again, the old SCUMMVM had too many things you could do. Yeah, call me shallow, but it just clogs things up and destroys the flow for me.

I'd also like to say a game where you need nothing more than the mouse would be great. I don't like having to reach over and pressing the 'esc' button to pause. Yeah, call me shallow AND lazy...

I'm very excited you're preparing for your first game. Good luck!
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