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Old 01-08-2008, 08:36 AM   #16
Terramax
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Agreed, this is what I liked about Shenmue. It had those dodgy fight sequences (never felt right, even on a DC controller) but you had long moments of just wandering around speaking to various people.

It encouraged you to enter every building and continuously speak to everyone around you not just once but several times, with many of the very minor characters all having little stories to tell.

Technically the game wasn't that big either. It had your house, a small section of suburbs, a local market and on disc 2, finally a port, yet they did so much with what they had.

If only that game were more successful we'd see more games going in that direction.
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