It is rather naive to say that anyone that objects to having action/stealth elements forced on them wants to be "limited to typical conventions arbitrarily imposed". I don't mind innovation or even hybrids, but very much dislike having to deal with a lot of action/stealth scenes. Dreamfall bludgeoned players over the head with all of the stealth scenes, so much so that I lost interest in the story. My interest in adventures is the narrative that I can interact with, which seemed to be another shortfall of Dreamfall. Though it had a good narrative, the player had little influence on it. You were just along for the ride and to sneak around. Not my idea of fun.
Now don't get me wrong, I am not opposed to any action or stealth, just don't put a ton of it in gratuitously, with only a vague connection to the story. Only when it truly benefits the story. Don't make me feel that I am playing a mostly action game. There are already far too many action games.
Last edited by Collector; 01-08-2008 at 01:07 AM.
Reason: typo
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