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Old 03-21-2004, 03:38 PM   #64
Risingson
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Join Date: Feb 2004
Location: Madrid, Spain
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Anyway, what is most interesting about GTA Vice City is how the story (which is told mostly in non-interactive scenes) is ultimately the best part of the game, so it's very very close to the classic mission-driven game, like Wing Commander.

But what is a pity is how console games often are very similar, though they are supposed to be in different genres. I mean, nearly every game has non-stop action, jumps, hits and exploration in a 3D world, when in PC gaming, apart from the hybrids, the strategy games used to be quite strategic and reflexive, flight simulators are supposed to behave just like the real plane despite it isn't easy, and adventure games used to be about solving puzzles, talking to people, exploring and such. You know, nowadays we are only offered pure action titles or hybrids. Or "adventures", which are action games with some dialogues. I remember a review of Half Life which said that it was too reflexive for an action game.
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