Adventure Forums - View Single Post - Action games with AG elements: commercial failures?
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Old 11-12-2007, 03:31 PM   #5
ozzie
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Penumbra would back this assumption.
The developers went nearly out of business and had to cut down the planned trilogy to a, hm, dulogy.
Outcast sold not too poor, but for the quality and coverage it wasn't too great either.
An action game with major adventure elements doesn't seem to be a good compromise to attract fans of both genres.
It seems that the one side doesn't want to think, and the other one doesn't want to react fast and precise.
I like the middle course, though. Not necessarily shooting much. I'm mostly motivated to play for the game world and/or story and I would like to see less militaristic themes. But I am for reflex-based challenges.
They don't fit well in pre-rendered adventure games, though. Mostly they feel like tacked-on mini-games then.
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