I know that many have said that the music in the Gabriel Knight games is instrumental (
) to the gameplay, and personally, the fact that I loved the music in Neverhood contributed to my overall enjoyment of the game. The Monkey Island music is also great, and I loved that various characters had their own themes. The music in the Broken Sword games is pleasant and also informative--it tells you when you've hit on the right line of questioning, or when something important has occurred. But other games have used music in such a limited, repetitive way that it has driven me, a die-hard music lover, to turning down the sound entirely. So my question to you all is this: is music just as important to gameplay as it is to cinema, or is it merely jewelry?