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Old 09-26-2007, 05:48 AM   #18
ozzie
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Quote:
Originally Posted by andii View Post
A comedy adventure does not have the excuse for including pointless irrelevant puzzles, even under the wacky-zany banner. This is one of the reasons I did not like Sam and Max. In DOTT the puzzles had a point and tied in with the story. They were also logical and consistent with the game's framework. Same with Monkey island. DOTT and MI managed to be both logical and zany. Sam and Max was just arbitary wackiness.
It may be true that this cinema puzzle was also an unnecessary complicated hindrance.
But that wasn't my point. It feels even more so out of place since it doesn't make sense in any realistic environment. The rubber duck puzzle was so ridiculous cumbersome, but wouldn't even work in real world.
And the rubber duck and monkey toy puzzle seem like comic logic to me.
I mean, it wouldn't so bad if I would come across them in a comedy adventure game. Okay, they should be tied in better in the story, but it least you know which rules of logic should apply there.
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