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Old 09-26-2007, 12:22 AM   #10
Periglo
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Join Date: May 2006
Location: Madrid, Spain
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Quote:
Originally Posted by andii View Post
... The point in TLJ where I gave up on it was the ridiculous sequence of events required to get into the cinema. It was just absurd...
Let me tell you this: you are absolutely on target about this issue, IMHO. That senseless cinema puzzle right in the beggining of the game, when things are starting to look interesting, completely kills the mood. What's worse, I also believe it's representative of the whole genre in some sense (in fact, GK3 has a similar let-down.) That's what makes walkthrougs almost mandatory in some cases (or hints, at least). That's why AGs will not attract new gamers, who don't feel like "thinking in an AG way", and why old-timers like myself are frustrated by the lack of appeal of what should be the greatest of all genres.

Sorry for being blunt, I am also speaking my mind here. Of course, this is all MHO and I completely understand other points of view.
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