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Old 08-28-2007, 07:35 AM   #42
Trumgottist
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Quote:
Originally Posted by JohnGreenArt View Post
Ebert's notion that if you can change every aspect of the story within a game means it's not art seems like he's jumping ahead of things, if there don't seem to be many games (if any?) that have really reached that level of interactivity.
My instinctive (i.e. I can't give you a good motivation for it) response to that is that it might be the other way around. A strictly linear game is art in the same way as a movie, but when you throw the interactivity in the mix, that's when you find a new artform. (I suppose it's the "new artform" bit that leads to it being called "not art".) I don't worry about it, though. Art is such a fuzzy concept anyway.
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