Wow. Thank you both!
One of the reasons I try my best to make my articles understandable is so that other people might come away inspired by them, and perhaps implement some version thereof in their own games. I suppose I want to prove that you don't need super-complex technology and AI to bring more interactivity into your characters (when it fits the story and theme of your game, of course).
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Squinky is always right, but only for certain values of "always" and "right".
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