Quote:
Originally Posted by Ksandra
I wish more developers would provide in-box walkthroughs and then include puzzles that require some actual thought, rather than just making the puzzles easier.
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Here here. Thought-provoking puzzles are on the endangered species list. Patience puzzles (i.e. "find all the hotspots and exhaust all the combinations") seems to be the fashion. It's ironic that a game called
Grey Matter is planning to go easy on the neurons.