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Old 07-19-2007, 05:38 AM   #14
noknowncure
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Join Date: May 2006
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I think that to make a successful fully 3D adventure game you need to take risks and try different techniques to learn what does and doesn't work. The extra dimension could, in theory, open up entirely new kinds of game play, but to discover this you have to experiment.

However, for the most part companies are still making 2D games that happen to take place in three dimensional worlds.

A 2D world without hotspots feels barren, because you're being shown everything about an area in one go. Once you've examined the details, that's that. No hotspots, no depth. A 3D world gets past this to an extent, simply because of the element of deeper exploration. You see a new area, then you get to explore all of its nooks and crannies for yourself, creating a feeling of deeper interaction.

Ah... what was the question?

Last edited by noknowncure; 07-19-2007 at 05:43 AM. Reason: Nooks and Crannies. What's a Cranny?
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