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Old 03-14-2004, 08:07 AM   #55
Marek
Puts the 'e' in Mark
 
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Join Date: Sep 2003
Posts: 3,138
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I think the best solution is somewhere in the middle. The perfect engine should have a GUI that allows a newcomer to make an adventure game with almost no scripting, but where most of the details are based on defaults or templates. So characters would turn to face objects automatically, move characters in walk mode, scenes would have a default fade in / fade out, and so on. But that shouldn't stop anyone from creating a basic adventure game. All the customization stuff should be contained in the script files, where advanced users can tailor the templates to their specific needs.
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