I suppose, then, that I don't really write adventure games so much as I write cheesy, low-budget interactive cartoons.
Also, it's worth pointing out that I don't fit neatly into any of the above definitions of "moral relativist" (surprise, surprise). I suppose my position is more that of challenging moral absolutism, particularly the kind that is found in fantasy stories. (i.e. people can only be either good or evil)
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Squinky is always right, but only for certain values of "always" and "right".
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