Yes, I'm still sticking with the madness theme. Not just as a major motif of
this game (which, if I understand it correctly, is the prologue to the vignette to the "real" game), but for the people who figured that they would make a first-person node-based game with 360-degree spinning in the AGS engine, which was never designed to do any such thing. It's a testament to what lunatic persistence can achieve.