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Old 06-21-2007, 08:30 PM   #9
After a brisk nap
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Join Date: Jan 2005
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Yes, I'm still sticking with the madness theme. Not just as a major motif of this game (which, if I understand it correctly, is the prologue to the vignette to the "real" game), but for the people who figured that they would make a first-person node-based game with 360-degree spinning in the AGS engine, which was never designed to do any such thing. It's a testament to what lunatic persistence can achieve.
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