I can't stand illogical puzzles or unexplainable actions. The truck/lemon puzzle from Tunguska reigns supreme. Hell, the entire game deserves a mention for daft puzzle design and unnatural character behavior.
I am also finding that Sherlock Holmes; The Awakened is presenting exactly the kind of restrictive, linear, and wholly illogical types of puzzles I have come to dread in adventure games. In fact, I find that I'm enjoying Heroes of Might and Magic, Knights of The Old Republic, and Oblivion more than I enjoy most adventure games. My daft puzzle tolerance seems to have plummeted over the last year
...however we just started Dark Fall and so far I'm enjoying it.
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