I thought the great variety of graphical styles you were going for earlier (mathematically drawn images, child's drawings, photographs, etc.) had terrific potential. That variety would have reflected the landscape of the imagination, which is, after all, a messy place. And all the more interesting for that.
I just worry that if you lock yourself into a single art style now, you may eventually come to see it as more of a restraint on than an aid for creativity. What has most excited me about
Les miserables is that it seemed willing to really break free of all the shackles of convention that set such limits to creativity in mainstream adventure games.
From that viewpoint, staying with a single art style strikes me as a big step backward. Though I certainly appreciate your reasons, and certainly both approaches have their good and bad points. But darn it, those screenshots in multiple styles look so good together! Still, whichever you choose, I very much look forward to the game.
Simo Sakari Aaltonen
(simo
adventurecompanion.com)
www.adventurecompanion.com