Quote:
Originally Posted by tsa
The only thing that I miss is colour
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That's something I'm still thinking about. Very occasional color could be very effective (as in the Wizard of Oz). But the big question is how to handle outer space and underwater scenes. For most scenes, black lines on white space make the most sense. But the opposite is true in outer space. Maybe it would be too much of a jolt to change styles. Or maybe it will be entirely appropriate. But that's a minor issue that I can worry about later.
Just to put all this in perspective, I have spent literally years (developing part time) on the graphics of my game so far, and a minimalist approach would mean dumping all that work. It would be a major, major step. But the benefits are potentially enormous, both from a development viewpoint and a marketing viewpoint. So I very much appreciate everyone's opinions.