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Old 06-03-2007, 09:07 PM   #15
Squinky
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Good question. As I'll likely detail in a future article, it's more a matter that the gameplay emerges from the story. I'm not a particularly big fan of separating the two so much; the idea of "placing" puzzles into a story just feels a tad artificial and mechanical to me. So, if the story goes in a different direction, then everything associated with a story goes with it, really.

That said, when I was a bit younger and actually did insert puzzles into my games solely because I thought it would be cool to do so, there were, indeed, times when I'd completely scrap entire sections of puzzles, either because I'd come up with something better, or because I'd found certain things too hard to program, or because I just wanted to make the game shorter so that I could actually finish making it. And since I was going at the puzzle-making in such an artificial way at the time, it didn't really harm the stories all that much.
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