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Old 06-01-2007, 12:54 AM   #20
Intrepid Homoludens
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Join Date: Sep 2003
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Quote:
Originally Posted by samIamsad View Post
As for awesome retro esthetics (lowest poly count ever since "Quake", and it still looks AWESOME), check this.
I LOVE the art direction of this game! But really, I don't think this is the best example for this argument in terms of technology unless you're talking only about resolutions (and then if all you have to enjoy this game is a 320x240 screen you're probably the most belligerently cheapest sonuvabitch in the world to upgrade your pathetic monitor). Darwinia is a real time strategy game, after all, and whatever may not be demanded by an of-the-minute graphics card would certain be made up for in processing power for everything else the game features.

Quote:
Ultimately, technology's a tool, no more, no less. It can severe limit what one can do, though... and a resolution of 320x200 pixels does limit what quality work you can do. But then, so does everything.
Right. For someone who wants to create a game that uses a more lifelike scenery, I'm not sure how far that stingy resolution will get them, either with the game or with potential customers.
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