I showed my mate, who usually hates adventure games, both Dreamfall and Fahrenheit. He was bored by the former, but enjoyed and eventually bought the latter.
He agreed that Fahrenheit - despite its failings, i.e.: the story becoming ridiculous, dreadfully derivative and contrived - works far better as an 'interactive movie' than Dreamfall.
You can see the potential that Fahrenheit holds, and while it still needs lots of work, it's clearly a step towards greater things.
Dreamfall is given a lot of slack, story-wise. Most computer games are, because the immediacy of the interaction acts as a substitute to story credibility. A movie is judged on its story alone, and were Dreamfall a movie, it would be slow, clunky, trite, and boring.
So much would have to be either re-written, re-organised or simply chopped out completely, that it might as well just be a different story entirely.
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